Mike Tinney
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Bio
An industry veteran, Mike’s first projects included the Mind's Eye Theater system for White Wolf and also the Street Fighter RPG, both released in the 90’s. Mike went on to manage a variety of departments at White Wolf and ultimately became CEO of the company in 2002. The list of games Mike’s contributed to and influenced is too long to list, but he is a consummate fan of the hobby and the RPG experience. Plus, if you buy him a beer, he’ll tell you stories.
Game Style
Big Trouble in Little China meets Game of Thrones. Mike loves delivering action scenes, difficult trade offs / choices mixed with moments of daring, levity and chutzpah. Mike tends to experiment in his games with both themes and customized mechanics, and will often use flashbacks and backgrounding techniques in a way that impacts, with consequence, whatever the current scene of the story happens to be. Mike delivers content that requires his players to think on their feet, improvise and make hard choices. Mike’s adventuring worlds tend to be high concept homebrew worlds that draw from the best of what the setting books have to offer.
Mike created some of the most intense and emotional moments I've experienced playing any game, D&D or otherwise.
Hardcore Mode Guest, 2023
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