Big Trouble in Little China meets Game of Thrones. Mike loves delivering action scenes, difficult trade offs / choices mixed with moments of daring, levity and chutzpah. Mike tends to experiment in his games with both themes and customized mechanics, and will often use flashbacks and backgrounding techniques in a way that impacts, with consequence, whatever the current scene of the story happens to be. Mike delivers content that requires his players to think on their feet, improvise and make hard choices. Mike’s adventuring worlds tend to be high concept homebrew worlds that draw from the best of what the setting books have to offer.