Select Your D&D in a Castle Event and Register Now
Join us in the Summer of 2025 for an Unforgettable Adventure. Experience the thrill of Dungeons & Dragons amidst the grandeur of a fantastical castle. Dive into epic campaigns led by world-class Dungeon Masters, surrounded by inspiring and luxurious ambience. Your adventure awaits in a setting where every detail is designed to immerse you in the ultimate D&D experience.
Join a Fellowship of D&D Players
Beyond the game, D&D in a Castle nurtures an incredible community of dedicated D&D enthusiasts. Here, you'll find a welcoming group of players from around the globe, sharing a common passion for D&D. Forge lasting friendships, share tales of triumph, and be part of our global D&D family.
Legendary Adventures Await
At D&D in a Castle, our events are hosted in stunning castle venues, providing an authentic backdrop for your quests. Games are run by some of the best Dungeon Masters in the world, ensuring each session is a masterclass in storytelling, strategy, and imagination.
Choose your Adventure: Summer 2025, USA or UK
“The Clockwork Bastion” with DM Alicia Marie | Jun 29 - Jul 3
In the heart of a desolate castle, a malevolent force weaves dark magic and darker deeds. A perilous labyrinth awaits those brave or foolish enough to attempt to unravel an enigma of clockwork horrors... and to face the madness within.
Starting Level: 5
“Faerun Ho!” with DM Jason Charles Miller | Jun 29 - Jul 3
A sea faring adventure around the seas of Faerun. Ship to ship combat will ensue and some never explored islands shall be discovered.
Starting Level: 5
“A' Halfing Hunting We Will Go” with DM Kelly Lynne D’Angelo
| Jun 29 - Jul 3 & Jul 6 - 10
It's a merry and bright day in the dreamy halfling hamlet of Shepherd's Valley on the outskirts of The Dale Lands - and it's truly been a breeze for this chipper little town for quite some time. However, a strange occurrence begins when the sleepy little town becomes... too sleepy during one of it's many days of feasts. Something is clearly halfling-afoot and the watch captain Pheldon Tock needs YOUR help to investigate it and put an end to this strange slumber.
Starting Level: 3
“A Series of Very Unfortunate Heists” with DM Markeia McCarty | Jun 29 - Jul 3 & Jul 6 - 10
Step One: Complete a series of very unfortunate heists.
Step Two: ...
Step Three: PROFIT
Bring all your failings, unsuccessful characters, and your most cursed dice. Failure will move you forward in this sandbox-style adventure, where nothing is quite as it seems.
Tone: Terry Pratchet's Discworld meets Guardians of the Galaxy
Starting Level: 5
“The Crown of the Green King” with DM The GM Tim
| Jun 29 - Jul 3 & Jul 6 - 10
In the shadow of ancient oaks, where legends grow like tangled roots, whispers speak of the Green King—a ruler chosen by the forest itself. His crown, said to hold untold power, vanished into the depths of time, leaving behind only fragments of song and memory. Guided by a halfling bard with a silver tongue and a mischievous glint, your journey begins at a quiet tavern but leads into the unknown. The winds carry dreams, the forest holds secrets, and the path ahead promises riddles, danger, and perhaps a chance to reclaim what was lost—or something far stranger.
Will you answer the call?
Starting Level: 5
“Lycan Subscribe” with DM Xander Jeanneret | Jun 29 - Jul 3
The charming village of Pawbrooke is renowned for its unique character, primarily due to its residents, all of whom exhibit some form of Lycanthropy! The whimsical architecture of the village allows its denizens to glide in and out in myriad states of transformation, creating a sanctuary for those yearning for belonging. Young scholar Paige Barksley visited Pawbrooke Village to advance her research on Lycanthropy, only to be astonished by the complete absence of inhabitants - as the village was instead populated by wild animals! Now, the players must aid Paige in unraveling this enigma and confront three legendary figures, known only through the echoes of ancient tales!
Starting Level: 7
Youth Table | Jun 29 - Jul 3
Experience D&D in a Castle with the young person in your life, for an unparalleled bonding adventure. Players under 18 must be accompanied by a chaperone and must register as "Youth Mode" guests, along with their adult companion. This ensures that both youth and chaperone are assigned to the same Campaign, with a Dungeon Master and fellow players who are prepared to have younger players at their table. Youth are treated like adult playing guests, and D&D in a Castle expects that they are prepared to participate as such.
Please email us if you have any questions at all about this gaming option at contact@dndinacastle.com.
“Agents of the Kargat” with DM Mark Meer | Jul 6 - 10
You and your colleagues are agents of The Kargat, the infamous police force of the Lich-King Azalin Rex, Lord of the Dread Domain of Darkon. Azalin has long chafed under the yoke of the Dark Powers and the chains that bind him, and has launched many bids to win his freedom over the long centuries. With the coming of a multiversal convergence, the undead ruler finally sees a chance to escape his prison.
Will you help him seize it, and possibly alter the nature of the Domains of Dread forever more?
Starting Level: 4
“Shadows Nigh” with DM David Carter | Jul 6 - 10
The world of Oria is in peril. Monstrous creatures are appearing, acts of evil are on the rise. Allies are turning against one another and the frail tethers between nations are withering. The "Barrier" is failing and the planet itself shakes with increasing frequency and severity.
Brave adventurers must explore locations and civilizations, lost to the ravages of time, to uncover secrets that may lead to the salvation of the planet itself and its residents.
Starting Level: 5
HARDCORE MODE (Mystery DM) | Jun 29 - Jul 3 & Jul 6 - 10
Dive deeper, play longer, and immerse yourself like never before with our most exhilarating gaming adventure – the Hardcore Mode at D&D in a Castle. Tailored for the die-hard fans who simply can't get enough of Dungeons & Dragons, this session offers an unparalleled 36 hours of continuous, immersive gameplay spread across the enchanting 4-day expanse of D&D in a Castle.
D&D in a Castle UK, Summer 2025
Dungeon Masters & Campaigns | July 13 - 17
“Lament of the Gods” with DM Beth the Bard | Jul 13 - 17
The party members have all recently died under tragic or mysterious circumstances, awakening in the afterlife—a dark, purgatory-like realm ruled by the forgotten gods. They learn that they are not truly dead yet, but are trapped in a limbo between life and death. Their mission is to navigate the twisted afterlife, face terrifying guardians of the dead, and reclaim their right to return to the world of the living to complete unfinished business or protect loved ones still in the mortal realm.
Starting Level: 0 (levels up quickly)
“Titans of Doom” with DM B. Dave Walters | Jul 13 - 17
Asmodeus, Tiamat, and Vecna have formed a terrifying alliance, pooling their might to imprison Bahamut, Mystra, and the Raven Queen, thereby eliminating some of the greatest forces of balance in the multiverse. The Triumvirate seeks to divide reality amongst themselves: Asmodeus taking control of Hell and all mortal souls, Tiamat expanding her dominion over the Material Plane with a dragon empire, and Vecna turning the Shadowfell and all of undeath into an infinite army under his command. The heroes, now among the few with the power to oppose these titans of evil, must uncover the means to rescue the imprisoned deities and restore order to reality before the universe is consumed by infernal tyranny, draconic wrath, and eternal death.
Starting level: 20
“Bloodlines & Bloodlust” with DM Edward Spence | Jul 13 - 17
Welcome to Cittàvita.
Fireworks fill the night sky. Gondolas trace their elegant paths through the waterways, while masked individuals walk the cramped and cobbled streets on either side. And when the sun sets, vampires stalk the city...
In this wholly original D&D setting - and with access to brand new subclasses such as the Rogues of La Commedia Della Morte and Warlocks of the feline trickster demon Il Gatto Mammone - you and your party will take to the streets of Cittàvita to save its very soul from those that would devour it from within.
Starting Level: 5
“To Heaven & Back Again” with DM Hannah Harper | Jul 13 - 17
In the Final Level of Celestia, there is said to be a threshold that cleanses whoever crosses it - changing their alignment to 'Lawful Good'. A curmudgeon of a tycoon fears the devil that waits for him in the 9 hells. He recruits a band of renegades to take him across the finish line and secure his place in celestia.
Perhaps you are just in it for the gold you'll inherit, perhaps you yourself wish to be cleansed in the hope of escaping a similar fate, or perhaps simply the opportunity to go to Celestia look it in the eyes and know you're meant for it is intriguing enough.
But the road will not be easy....Those not meant to walk the fields of heaven will stick out like a sore thumb in paradise; gods, angels, and more will not take lightly to intruders.
Get to Explore the Plane of Celestia, and all of its oddities, climb the ladder to heaven and live to tell the tale!
Starting Level: 7
“Draugir” with DM Thor Knai | Jul 13 - 17
As children, the small fishing village of Leirvik was your home. After it was destroyed by a plague in the form of hideous, black-boiled "Draugir" you lost everything and fled north. A decade later, your refuge, the town of Bjorgvin, is one of very few in the region that has withstood the onslaught of the Draugir, in no small part thanks to you. But you cannot hold out for much longer. It is time to solve the mystery of the plague, discover its origins, defend what you love, and strike at the heart of the evil behind it all.
Starting level: 3
HARDCORE MODE: “Lords of Madness” (Mystery DM) | Jul 13 - 17
What do you do when everything you have known and loved is stolen from you in an instant? When your happy, thriving town is torn asunder, and left to rot. When creatures from beyond time and space invade your world and take everything? What happens when the mind flayers arrive at your door?
Lords of Madness is a story of loss and resistance, the story of a world destroyed by an alien hivemind bent on domination and empire. It is the story of a band of adventurers who refuse to bend the knee to the Illithid invaders, and who will stop at nothing to see their world restored.
Youth Table | Jul 13 - 17
Experience D&D in a Castle with the young person in your life, for an unparalleled bonding adventure. Players under 18 must be accompanied by a chaperone and must register as "Youth Mode" guests, along with their adult companion. This ensures that both youth and chaperone are assigned to the same Campaign, with a Dungeon Master and fellow players who are prepared to have younger players at their table. Youth are treated like adult playing guests, and D&D in a Castle expects that they are prepared to participate as such.
Please email us if you have any questions at all about this gaming option at contact@dndinacastle.com.