Tales of the Fifth Age

In the world of Gloria, the age of magic is ending. The very fabric of the arcane is unravelling...

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Tales of the Fifth Age

by DM Noir Enigma

In the world of Gloria, the age of magic is ending. The very fabric of the arcane is beginning to unravel, and with its fading, the great kingdoms vie for the last remnants of power. Yet, something has gone unseen by the ambitious rulers: the dragons, creatures of pure magic, are vanishing. They have gathered in a secluded continent, shrouded from the world, and their purpose remains a mystery. Will you uncover the truth behind this monumental event, or will Gloria’s final age be one of chaos, with its magic, and its dragons, gone forever?
Starting Level 10

Meet your DM

Noir Enigma

With a unique mix of empathy and humor, Noir prides his community as one that is able to uplift others and provide a safe space for growth. Noir’s Game Style is built around honouring the choices of their players and creating cinematic moments based on player input. To them the sign of a successful game is one that leaves players talking about it well after the game is over. Noir. employs music, character voices and slick word play to make those moments happen. With a heavy focus on roleplay and finding the depths of player characters, Noir encourages players to explore those depths via moral choices, and combat. To Noir, everything matters. Every item on the character sheet is a potential story telling beat and every word the players speak matters.