Champions of the Republic

An eccentric aristocrat vanishes, an eclectic band of champions is called to the Court of Dominion

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Champions of the Republic

by DM Cameron Rout

When an eccentric aristocrat vanishes, an eclectic band of champions is called to assist the Court of Dominion in a perilous investigation that takes them from the opulent halls of the noble elite to the war-torn Xurthanian frontier. As secrets unravel and enemies close in, the champions must uncover the truth before it’s too late, or risk their republic’s ideals being undermined by shadowy forces. In a city where liberty and justice collide with ambition, the line between democracy and corruption has never been more fragile.

An original campaign designed for D&D in a Castle's Hardcore Mode, 'Champions of the Republic' combines the thrill of strategic encounters with the depth of political intrigue in a meticulously crafted homebrew world by Dungeon Master Cameron Rout, founder of D&D in a Castle.

Starting level: 8.
Style: political intrigue, strategic encounters, and a combination of high and low fantasy adventure.
Sensitive Content: Violence and murder, war themes & military violence, classism, xenophobia and nationalism.

Meet Your Dungeon Master

Cameron Rout

At Cameron's table, expect a high-agency game where investigation, alliances, and hard decisions drive the story forward—and where strategy has deep consequences. Cameron runs Hardcore Mode with high stakes and high pressure: combat is purposeful, encounters reward planning, questions of morality and mortality abound, and clever play is always on the menu.

With a blend of political intrigue and cinematic adventure, your party will leap between whispered negotiations and decisive action, balancing the ideals of a fragile republic against ambition, corruption, and the realities of war. Cameron’s homebrew worlds let bold player ideas reshape borders and kingdoms and define history.

More about Cameron Rout