Branch Campus Registration

Includes access to all available activities, as well as lunch and dinner service.

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Branch Campus Registration

by Prof. Kelly Lynne D'Angelo, Mike Tinney, Chris Hately, Liam Lowery, Guy Sclanders, Jason Carl, and Edward Spence

Level up your game with two days of Dungeon Master workshops, seminars, and game lab experiences led by our professional Dungeon Master faculty. Create your own curriculum from among all our scheduled activities. Lunch and Dinner included.

Meet Your Dungeon Master

Kelly Lynne D'Angelo

Kelly loves to use unique homebrew, story-driven settings, generally set in the "Magical Past". The style of her games tend to be focused on intrigue, exploration, and role-play, though there will be plenty of combat that brings you to the Big Bad... if you make it there, alive.

Collaboration, communication, and inventiveness with your party are key in her games - Kelly acts as a facilitator, more so giving the player a sandbox to play in. Important moments within the story have terrain and miniatures, to really bring the player into the battles. And most importantly, Kelly wants you to have fun: moments of laughter and joy around a shared table.

More about Kelly Lynne D'Angelo

Meet Your Dungeon Master

Mike Tinney

Big Trouble in Little China meets Game of Thrones. Mike loves delivering action scenes, difficult trade offs / choices mixed with moments of daring, levity and chutzpah. Mike tends to experiment in his games with both themes and customized mechanics, and will often use flashbacks and backgrounding techniques in a way that impacts, with consequence, whatever the current scene of the story happens to be. Mike delivers content that requires his players to think on their feet, improvise and make hard choices. Mike’s adventuring worlds tend to be high concept homebrew worlds that draw from the best of what the setting books have to offer.

More about Mike Tinney

Meet Your Dungeon Master

Chris Hately

Chris’s game style carefully blends old school D&D adventure, modern design, and Lovecraftian horror. Utilising tense, tactical combat, deadly traps, otherworldly villains, and the player’s own madcap schemes, he pushes at the limits of both the character and the player, giving ample opportunity for them to triumph against incalculable odds, or hang themselves by their own petard.

More about Chris Hately

Meet Your Dungeon Master

Liam Lowery

Liam runs games that start warm and inviting, then slowly pull back the curtain to reveal something far sharper underneath. His tables are built on character-first storytelling—your backstory is not just flavour, it is fuel for the plot. Players who enjoy seeing their personal arcs entwined with the main narrative will find plenty to sink their teeth into.

Expect a balanced blend of rich roleplay and cinematic, bloody combat. Liam populates his worlds with vivid NPCs, political tensions, and strange factions, then lets you decide where to push, pry, or burn it all down. Battles feel dangerous and dramatic rather than purely tactical; the focus is on stakes, story impact, and those knife-edge moments you will talk about for years.

If you like games where you can laugh until it hurts, then suddenly realise you care deeply about what happens next, Liam’s table is where you belong.

More about Liam Lowery

Meet Your Dungeon Master

Guy Sclanders

Guy Sclanders loves to create epic, heroic-style situations where players' characters rise to impossible challenges and defeat mighty, terrifying foes. Together, he and his players build the campaign around something huge, grand, and spectacular that all will remember for decades.

Darkness always lurks in the corners, but light banishes it, and comedy—sometimes sharp, sometimes silly—helps laugh away the tears. His storytelling is a thrilling roller-coaster of subtle clues, mysterious minions, and a lot of fun, leaving players deeply immersed in a world of adventure and camaraderie.

More about Guy Sclanders

Meet Your Dungeon Master

Jason Carl

Jason views roleplaying as a shared and collaborative experience, with emphasis on roleplaying, dramatic immersion, and deep character interactions.

There will be enemies to fight and mysteries to solve, but he prefers to help everyone at the table create the story together by drawing on character backgrounds, goals, and motivations rather than present static situations or rigid challenges. Rules serve the story, always!

More about Jason Carl

Meet Your Dungeon Master

Edward Spence

Edward Spence's games are immersive journeys that blend cinematic tension with deep character exploration. With a background as both storyteller and sound designer on award-nominated projects, he masterfully crafts dark, atmospheric adventures rich with lore and emotionally resonant moments. His players are empowered to shape the story, ensuring that each campaign is filled with personal stakes, character-driven plots, and unforgettable climaxes. Expect a nuanced, heartfelt narrative where everyone has the chance to shine and leave with memories they’ll treasure long after the game concludes.

More about Edward Spence